From 7e08fc19fc58413bf432f6b9e0e29deb4213d0e6 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Tue, 12 Oct 2010 19:42:29 +0000 Subject: Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/InputCommon/Src/UDPWrapper.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Source/Core/InputCommon/Src/UDPWrapper.cpp') diff --git a/Source/Core/InputCommon/Src/UDPWrapper.cpp b/Source/Core/InputCommon/Src/UDPWrapper.cpp index 6003119a92..65a007db40 100644 --- a/Source/Core/InputCommon/Src/UDPWrapper.cpp +++ b/Source/Core/InputCommon/Src/UDPWrapper.cpp @@ -1,4 +1,8 @@ + #include "UDPWrapper.h" + +#ifdef USE_UDP_WIIMOTE + #include #include #include @@ -197,3 +201,5 @@ void UDPWrapper::Configure(wxWindow * parent) diag->Destroy(); } #endif + +#endif -- cgit v1.2.3