From 6a0c15491bff6f58c8e73d1d37f7105e5c794acd Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Thu, 15 Jun 2017 19:29:26 -0700 Subject: Remove EmuState --- Source/Core/UICommon/GameFileCache.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'Source/Core/UICommon/GameFileCache.cpp') diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index c25254ee15..9c18b78e81 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -28,7 +28,7 @@ namespace UICommon { -static constexpr u32 CACHE_REVISION = 8; // Last changed in PR 6560 +static constexpr u32 CACHE_REVISION = 9; // Last changed in PR 6569 std::vector FindAllGamePaths(const std::vector& directories_to_scan, bool recursive_scan) @@ -138,18 +138,15 @@ bool GameFileCache::UpdateAdditionalMetadata(const Core::TitleDatabase& title_da bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr* game_file, const Core::TitleDatabase& title_database) { - const bool emu_state_changed = (*game_file)->EmuStateChanged(); const bool banner_changed = (*game_file)->BannerChanged(); const bool custom_title_changed = (*game_file)->CustomNameChanged(title_database); - if (!emu_state_changed && !banner_changed && !custom_title_changed) + if (!banner_changed && !custom_title_changed) return false; // If a cached file needs an update, apply the updates to a copy and delete the original. // This makes the usage of cached files in other threads safe. std::shared_ptr copy = std::make_shared(**game_file); - if (emu_state_changed) - copy->EmuStateCommit(); if (banner_changed) copy->BannerCommit(); if (custom_title_changed) -- cgit v1.2.3