From 8da5d0c4fee307b3a195dc5ef55c86dfbb40df34 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Fri, 28 Sep 2018 17:04:16 +0200 Subject: Add an early version of WIABlobReader It can currently only read the first 0x80 bytes of a disc image, which is enough for identifying it but not for doing anything else. --- Source/Core/UICommon/GameFileCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/UICommon/GameFileCache.cpp') diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index 9b2729407e..bb12eb3ccd 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -33,7 +33,7 @@ std::vector FindAllGamePaths(const std::vector& direct bool recursive_scan) { static const std::vector search_extensions = { - ".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wad", ".dol", ".elf"}; + ".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wia", ".wad", ".dol", ".elf"}; // TODO: We could process paths iteratively as they are found return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan); -- cgit v1.2.3