From 75f5fcdfee4cd643aa347ea69db05c595ed39caf Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 16 Mar 2018 12:57:36 -0400 Subject: Assert: Remove unused parameter from DEBUG_ASSERT This brings the macro in line with the regular ASSERT macro, which only has one macro parameter. --- Source/Core/VideoBackends/D3D/DXShader.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/DXShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp index bba5188575..588cd2b631 100644 --- a/Source/Core/VideoBackends/D3D/DXShader.cpp +++ b/Source/Core/VideoBackends/D3D/DXShader.cpp @@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const ID3D11VertexShader* DXShader::GetD3DVertexShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex); + DEBUG_ASSERT(m_stage == ShaderStage::Vertex); return static_cast(m_shader); } ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry); + DEBUG_ASSERT(m_stage == ShaderStage::Geometry); return static_cast(m_shader); } ID3D11PixelShader* DXShader::GetD3DPixelShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel); + DEBUG_ASSERT(m_stage == ShaderStage::Pixel); return static_cast(m_shader); } ID3D11ComputeShader* DXShader::GetD3DComputeShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute); + DEBUG_ASSERT(m_stage == ShaderStage::Compute); return static_cast(m_shader); } -- cgit v1.2.3