From 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 23:13:25 +1000 Subject: AbstractTexture: Move Bind() method to Renderer This makes state tracking simpler, and enables easier porting to command lists later on. --- Source/Core/VideoBackends/D3D/DXTexture.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp') diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 2c37c61ffe..d5c1d85476 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -91,11 +91,6 @@ D3DTexture2D* DXTexture::GetRawTexIdentifier() const return m_texture; } -void DXTexture::Bind(unsigned int stage) -{ - D3D::stateman->SetTexture(stage, m_texture->GetSRV()); -} - void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, -- cgit v1.2.3