From 90051536bf53f66ca0e4c46105e481e08f1642f3 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 3 Sep 2017 16:34:01 +1000 Subject: D3D: Support logic op through integer render target view This brings D3D to parity with OpenGL and Vulkan. --- Source/Core/VideoBackends/D3D/DXTexture.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp') diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 712af7fc9a..1ac52e76b2 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -181,9 +181,7 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source, VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0); - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); - + FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); } -- cgit v1.2.3