From 887e3830bac95b0418201af337756564c89963d0 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 9 Feb 2018 21:41:31 +1000 Subject: VideoBackends: Restore the framebuffer as part of the API state It's not often we switch out to draw to the EFB anyway. --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 30fbde261e..e7e8fa9ddc 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -87,9 +87,7 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture() PixelShaderCache::GetDepthResolveProgram(), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); - BindEFBRenderTarget(); g_renderer->RestoreAPIState(); - return m_efb.resolved_depth_tex; } else -- cgit v1.2.3