From 4a86234a79f2ad2f72d17bb622669710aa1a37e8 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 20 Dec 2014 18:20:49 +0100 Subject: D3D: Support stereoscopic XFB blit to screen. --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index b0e93f8e0a..8aaeef9c7c 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -6,6 +6,7 @@ #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/FramebufferManager.h" +#include "VideoBackends/D3D/GeometryShaderCache.h" #include "VideoBackends/D3D/PixelShaderCache.h" #include "VideoBackends/D3D/Render.h" #include "VideoBackends/D3D/VertexShaderCache.h" @@ -182,14 +183,6 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height *height = targetSource.bottom - targetSource.top; } -void XFBSource::Draw(const MathUtil::Rectangle &sourcerc, - const MathUtil::Rectangle &drawrc) const -{ - D3D::drawShadedTexSubQuad(tex->GetSRV(), &sourcerc, - texWidth, texHeight, &drawrc, PixelShaderCache::GetColorCopyProgram(false), - VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); -} - void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { // DX11's XFB decoder does not use this function. -- cgit v1.2.3