From 4b3e7849493a6f853ddbeea82348ec9e0e34a166 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 29 Nov 2014 21:31:30 +0100 Subject: TextureCache: Add stereoscopy support for EFB to texture copies. --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index dc2bb0c5cb..a1b66dc3e7 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -208,7 +208,7 @@ void XFBSource::CopyEFB(float Gamma) D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), - VertexShaderCache::GetSimpleInputLayout(),Gamma); + VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); -- cgit v1.2.3