From 5e803c3db3fa27b943d3d7789086789946eed6a7 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 28 Nov 2015 20:04:36 +1000 Subject: D3D: Fix EFB->XFB copies incorrectly scaling, match GL behavior --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index f9f798f262..8ba8074d40 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -199,12 +199,13 @@ void XFBSource::CopyEFB(float Gamma) // Copy EFB data to XFB and restore render target again const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight); + const D3D11_RECT rect = CD3D11_RECT(0, 0, texWidth, texHeight); D3D::context->RSSetViewports(1, &vp); D3D::context->OMSetRenderTargets(1, &tex->GetRTV(), nullptr); - D3D::SetLinearCopySampler(); + D3D::SetPointCopySampler(); - D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), + D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), Gamma); -- cgit v1.2.3