From 79387dddb24ddf035b70cd9379a42368dcd49e93 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Mon, 29 May 2017 17:02:09 -0500 Subject: Add support for hybrid XFB --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 5853b8e849..3ecd3119f8 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -330,12 +330,6 @@ std::pair FramebufferManager::GetTargetSize() const return std::make_pair(m_target_width, m_target_height); } -void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) -{ - // DX11's XFB decoder does not use this function. - // YUYV data is decoded in Render::Swap. -} - void XFBSource::CopyEFB(float Gamma) { g_renderer->ResetAPIState(); // reset any game specific settings -- cgit v1.2.3