From 9253bb7d9651f3062e4b7002a2caff377e2290b7 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 2 Nov 2014 23:40:52 +0100 Subject: D3D: Add geometry shader stereoscopy support. --- Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 407e0d31c8..508e2cb1e8 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager() D3D11_TEXTURE2D_DESC texdesc; HRESULT hr; - m_efb.slices = 1; + m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1; // EFB color texture - primary render target texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality); -- cgit v1.2.3