From 31ccfffd386cdf7bfafdccda240a179431ecc98c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 27 Nov 2016 11:56:22 +0100 Subject: Common: Add alignment header Gets rid of duplicated alignment code. --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 85b84eaf0d..1d8cef5fd9 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -4,6 +4,7 @@ #include +#include "Common/Align.h" #include "Common/FileUtil.h" #include "Common/LinearDiskCache.h" #include "Common/StringUtil.h" @@ -135,7 +136,8 @@ const char copy_shader_code[] = { void GeometryShaderCache::Init() { - unsigned int gbsize = ROUND_UP(sizeof(GeometryShaderConstants), 16); // must be a multiple of 16 + unsigned int gbsize = Common::AlignUp(static_cast(sizeof(GeometryShaderConstants)), + 16); // must be a multiple of 16 D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf); -- cgit v1.2.3