From 7a745e5b0d18cc703266ba7090cb91b52a7ed311 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 2 May 2018 21:58:56 +1000 Subject: D3D: Drop gamma parameter from util draw helper No longer needed as we perform gamma correction during the XFB copy. --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 9941d3e234..ae807bd6c2 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -89,13 +89,11 @@ const char copy_shader_code[] = { "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" "};\n" "struct GSOUTPUT\n" "{\n" " float4 vPosition : POSITION;\n" " float3 vTexCoord : TEXCOORD0;\n" - " float vTexCoord1 : TEXCOORD1;\n" " uint slice : SV_RenderTargetArrayIndex;\n" "};\n" "[maxvertexcount(6)]\n" @@ -108,8 +106,7 @@ const char copy_shader_code[] = { " GSOUTPUT OUT;\n" " OUT.vPosition = o[i].vPosition;\n" " OUT.vTexCoord = o[i].vTexCoord;\n" - " OUT.vTexCoord.z = slice;\n" - " OUT.vTexCoord1 = o[i].vTexCoord1;\n" + " OUT.vTexCoord.z = float(slice);\n" " OUT.slice = slice;\n" " Output.Append(OUT);\n" " }\n" -- cgit v1.2.3