From 64de8a9d0b8ac29fc82c414b82408a524ba1c711 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 2 Sep 2017 14:22:18 -0400 Subject: D3D: Eliminate redundant ID3D11DeviceChild* casts --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index f6d0599ac3..d712761a12 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -143,18 +143,18 @@ void GeometryShaderCache::Init() D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf); CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize); - D3D::SetDebugObjectName((ID3D11DeviceChild*)gscbuf, + D3D::SetDebugObjectName(gscbuf, "geometry shader constant buffer used to emulate the GX pipeline"); // used when drawing clear quads ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code); CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearGeometryShader, "clear geometry shader"); + D3D::SetDebugObjectName(ClearGeometryShader, "clear geometry shader"); // used for buffer copy CopyGeometryShader = D3D::CompileAndCreateGeometryShader(copy_shader_code); CHECK(CopyGeometryShader != nullptr, "Create copy geometry shader"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)CopyGeometryShader, "copy geometry shader"); + D3D::SetDebugObjectName(CopyGeometryShader, "copy geometry shader"); Clear(); -- cgit v1.2.3