From ced1614cacab2adda6997091a8a3eebf6cf3334a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 9 Mar 2017 09:47:43 +0100 Subject: Unify the way of setting game ID, title ID, revision The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata. --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 2114a23d99..6dbd3d3dde 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -164,7 +164,7 @@ void GeometryShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strGameID.c_str()); + SConfig::GetInstance().GetGameID().c_str()); GeometryShaderCacheInserter inserter; g_gs_disk_cache.OpenAndRead(cache_filename, inserter); } -- cgit v1.2.3