From 29e05c5ff854c87b79ae06bd71161d0ec2468ac8 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Mon, 29 Dec 2014 11:18:14 +0100 Subject: Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. Shaders may be compiled before the FramebufferManager is initialized. --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index ab4a26368e..ed96d49034 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -36,8 +36,8 @@ ID3D11GeometryShader* CopyGeometryShader = nullptr; LinearDiskCache g_gs_disk_cache; -ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader() { return (FramebufferManager::GetEFBLayers() > 1) ? ClearGeometryShader: nullptr; } -ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return (FramebufferManager::GetEFBLayers() > 1) ? CopyGeometryShader : nullptr; } +ID3D11GeometryShader* GeometryShaderCache::GetClearGeometryShader() { return (g_ActiveConfig.iStereoMode > 0) ? ClearGeometryShader: nullptr; } +ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader() { return (g_ActiveConfig.iStereoMode > 0) ? CopyGeometryShader : nullptr; } ID3D11Buffer* gscbuf = nullptr; -- cgit v1.2.3