From 14e0b48ae43c3625f8571dec88121c91d575c65c Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 21 Jul 2016 19:04:57 -0400 Subject: VideoCommon: Make API_TYPE an enum class Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers. --- Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 1452e617e3..a698b4bfbb 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData()); + ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) -- cgit v1.2.3