From 9253bb7d9651f3062e4b7002a2caff377e2290b7 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 2 Nov 2014 23:40:52 +0100 Subject: D3D: Add geometry shader stereoscopy support. --- Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index cd2b11e2b3..7fcb02ff8d 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -173,7 +173,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, static char buffer[16384]; ShaderCode code; code.SetBuffer(buffer); - GenerateVSOutputStruct(code, API_D3D); + GenerateVSOutputStruct(code, API_D3D); code.Write("\n%s", LINE_GS_COMMON); std::stringstream numTexCoordsStream; -- cgit v1.2.3