From 6e9226650d44fd79343f1fcfa30c7f04ee4cd01f Mon Sep 17 00:00:00 2001 From: Yuriy O'Donnell Date: Wed, 29 Oct 2014 01:19:09 +0100 Subject: D3D: Implemented context state caching This avoids most of the redundant API calls. --- Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index 9cd3ba6b5a..692f099ab7 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -6,6 +6,7 @@ #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DShader.h" +#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/LineGeometryShader.h" #include "VideoCommon/VertexShaderGen.h" @@ -223,8 +224,8 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, DEBUG_LOG(VIDEO, "Line params: width %f, texOffset %f, vpWidth %f, vpHeight %f", lineWidth, texOffset, vpWidth, vpHeight); - D3D::context->GSSetShader(shaderIt->second, nullptr, 0); - D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer); + D3D::stateman->setGeometryShader(shaderIt->second); + D3D::stateman->setGeometryConstants(m_paramsBuffer); return true; } -- cgit v1.2.3 From 4392d3cd55f4b39ae6006702ff6466867609e2a3 Mon Sep 17 00:00:00 2001 From: Yuriy O'Donnell Date: Sat, 6 Dec 2014 14:54:06 +0100 Subject: D3D: Fixed StateManager member function name case --- Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index 692f099ab7..cd2b11e2b3 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -224,8 +224,8 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, DEBUG_LOG(VIDEO, "Line params: width %f, texOffset %f, vpWidth %f, vpHeight %f", lineWidth, texOffset, vpWidth, vpHeight); - D3D::stateman->setGeometryShader(shaderIt->second); - D3D::stateman->setGeometryConstants(m_paramsBuffer); + D3D::stateman->SetGeometryShader(shaderIt->second); + D3D::stateman->SetGeometryConstants(m_paramsBuffer); return true; } -- cgit v1.2.3