From fa32f751d37604b7af46e7d9d118aacefbc5df76 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 29 Oct 2014 13:16:24 +0100 Subject: ShaderGen: Handle ShaderCode objects directly. ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. --- Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index fabe6ed91a..9cd3ba6b5a 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -172,7 +172,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, static char buffer[16384]; ShaderCode code; code.SetBuffer(buffer); - GenerateVSOutputStructForGS(code, API_D3D); + GenerateVSOutputStruct(code, API_D3D); code.Write("\n%s", LINE_GS_COMMON); std::stringstream numTexCoordsStream; -- cgit v1.2.3