From 1fa81f24d3b24f8b47dfa58040f57bbeb7407c30 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 18 Feb 2017 03:14:30 -0500 Subject: VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr Much safer as opposed to just returning raw allocated memory. --- Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp') diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp index 4aa52bd4bf..01658b66e6 100644 --- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp +++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp @@ -27,10 +27,10 @@ private: ID3D11InputLayout* m_layout = nullptr; }; -NativeVertexFormat* +std::unique_ptr VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { - return new D3DVertexFormat(vtx_decl); + return std::make_unique(vtx_decl); } static const DXGI_FORMAT d3d_format_lookup[5 * 4 * 2] = { -- cgit v1.2.3