From 3d9dfad6a229f03948620b97f7e3b48e80784b3c Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 17 Dec 2014 03:05:23 +0100 Subject: D3D: Set the geometry shader before every draw call. And refactor the VertexManager draw call. --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index fcc40cc9e5..0ca9ee2211 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -1084,6 +1084,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, #endif { D3D::stateman->SetVertexShader(m_vShader); + D3D::stateman->SetGeometryShader(nullptr); D3D::stateman->PushBlendState(m_efbEncodeBlendState); D3D::stateman->PushDepthState(m_efbEncodeDepthState); -- cgit v1.2.3