From daa205990fa043092394931b85be6efdc37408df Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 28 Jun 2015 19:08:28 -0400 Subject: Use emplace() instead of insert() where applicable for maps. --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index 485cf54ee3..cdb7f75102 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -258,7 +258,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEC dstFormat, srcFormat, isIntensity, scaleByHalf); D3D::SetDebugObjectName(newShader, debugName); - it = m_staticShaders.insert(std::make_pair(key, newShader)).first; + it = m_staticShaders.emplace(key, newShader).first; bytecode->Release(); } -- cgit v1.2.3