From 21655dc61a81845c88ebc20934c76a2ad93f1f3a Mon Sep 17 00:00:00 2001 From: Yuriy O'Donnell Date: Mon, 23 Jun 2014 08:11:07 +0200 Subject: D3D: moved render state cache implementation to D3DState.h/cpp --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index fd1bd8a76d..fe1f134635 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -5,8 +5,8 @@ #include "Core/HW/Memmap.h" #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DShader.h" +#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/FramebufferManager.h" -#include "VideoBackends/D3D/GfxState.h" #include "VideoBackends/D3D/PSTextureEncoder.h" #include "VideoBackends/D3D/Render.h" #include "VideoBackends/D3D/TextureCache.h" -- cgit v1.2.3