From 887e3830bac95b0418201af337756564c89963d0 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 9 Feb 2018 21:41:31 +1000 Subject: VideoBackends: Restore the framebuffer as part of the API state It's not often we switch out to draw to the EFB anyway. --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index b1ccefd8f0..e4d981bcc4 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -131,8 +131,6 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w } } - // Restore API - FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); } -- cgit v1.2.3 From 6374a4c4a80e88eea2e5914fb84e393c91ec65af Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 15:03:06 +1000 Subject: AbstractTexture: Support multisampled abstract texture --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index e4d981bcc4..ad13894331 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -43,7 +43,7 @@ PSTextureEncoder::~PSTextureEncoder() = default; void PSTextureEncoder::Init() { // TODO: Move this to a constant somewhere in common. - TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, AbstractTextureFormat::BGRA8, + TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, true); m_encoding_render_texture = g_renderer->CreateTexture(encoding_texture_config); m_encoding_readback_texture = -- cgit v1.2.3