From e2a9ee384f737b78f55a1bdd56e928bd33d802ba Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 25 Nov 2017 11:13:22 +0100 Subject: VideoCommon: Rename TextureConversionShader namespace. --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index d97cd2bc35..b1ccefd8f0 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -143,7 +143,7 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams& return iter->second; D3DBlob* bytecode = nullptr; - const char* shader = TextureConversionShader::GenerateEncodingShader(params, APIType::D3D); + const char* shader = TextureConversionShaderTiled::GenerateEncodingShader(params, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { PanicAlert("Failed to compile texture encoding shader."); -- cgit v1.2.3