From 90051536bf53f66ca0e4c46105e481e08f1642f3 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 3 Sep 2017 16:34:01 +1000 Subject: D3D: Support logic op through integer render target view This brings D3D to parity with OpenGL and Vulkan. --- Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index b89e812879..9ac10e3a77 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -163,9 +163,8 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w } // Restore API + FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); } ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams& params) -- cgit v1.2.3