From 31ccfffd386cdf7bfafdccda240a179431ecc98c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 27 Nov 2016 11:56:22 +0100 Subject: Common: Add alignment header Gets rid of duplicated alignment code. --- Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index df65d562e0..5364c58cdd 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -4,6 +4,7 @@ #include +#include "Common/Align.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/LinearDiskCache.h" @@ -457,7 +458,8 @@ public: void PixelShaderCache::Init() { - unsigned int cbsize = ROUND_UP(sizeof(PixelShaderConstants), 16); // must be a multiple of 16 + unsigned int cbsize = Common::AlignUp(static_cast(sizeof(PixelShaderConstants)), + 16); // must be a multiple of 16 D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf); -- cgit v1.2.3