From d62dcd397d500d7b83b0994dadc189cae766361d Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 31 Jul 2017 23:21:38 +1000 Subject: VideoConfig: Drop force vertex/pixel ubershader settings This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed. --- Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index bb1aa04911..84cd08106d 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -593,7 +593,7 @@ void PixelShaderCache::Shutdown() bool PixelShaderCache::SetShader() { - if (g_ActiveConfig.bDisableSpecializedShaders || g_ActiveConfig.bForcePixelUberShaders) + if (g_ActiveConfig.bDisableSpecializedShaders) return SetUberShader(); PixelShaderUid uid = GetPixelShaderUid(); -- cgit v1.2.3