From d01b0bf60fba2101e45cfac1e5747edcdbab5fc1 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 19 Jul 2017 20:35:17 +1000 Subject: VideoCommon: Move shader cache filename generation to common --- Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index d3bdce59f1..bf31114f47 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -503,14 +503,9 @@ void PixelShaderCache::Init() void PixelShaderCache::LoadShaderCache() { - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - - std::string cache_filename = StringFromFormat( - "%sdx11-%s-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().GetGameID().c_str(), g_ActiveConfig.GetHostConfigFilename().c_str()); PixelShaderCacheInserter inserter; - g_ps_disk_cache.OpenAndRead(cache_filename, inserter); + g_ps_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "PS", true, true), + inserter); } void PixelShaderCache::Reload() -- cgit v1.2.3