From 21967b1f6e5b61d2799e9d416021acc47a3a9fc5 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 19 Feb 2017 12:02:47 +0100 Subject: VideoBackends: Add a developer option to disable the shader cache. Makes it easier to disable the cache while working on the shaders. --- Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index da42031a7a..a1090fa2f2 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -494,17 +494,20 @@ void PixelShaderCache::Init() Clear(); - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - SETSTAT(stats.numPixelShadersCreated, 0); SETSTAT(stats.numPixelShadersAlive, 0); - std::string cache_filename = - StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strGameID.c_str()); - PixelShaderCacheInserter inserter; - g_ps_disk_cache.OpenAndRead(cache_filename, inserter); + if (g_ActiveConfig.bShaderCache) + { + if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) + File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); + + std::string cache_filename = + StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), + SConfig::GetInstance().m_strGameID.c_str()); + PixelShaderCacheInserter inserter; + g_ps_disk_cache.OpenAndRead(cache_filename, inserter); + } last_entry = nullptr; } -- cgit v1.2.3