From fa32f751d37604b7af46e7d9d118aacefbc5df76 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 29 Oct 2014 13:16:24 +0100 Subject: ShaderGen: Handle ShaderCode objects directly. ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. --- Source/Core/VideoBackends/D3D/PointGeometryShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/PointGeometryShader.cpp') diff --git a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp index d15fe3eb0e..732ef95749 100644 --- a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp @@ -166,7 +166,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize, static char buffer[16384]; ShaderCode code; code.SetBuffer(buffer); - GenerateVSOutputStructForGS(code, API_D3D); + GenerateVSOutputStruct(code, API_D3D); code.Write("\n%s", POINT_GS_COMMON); std::stringstream numTexCoordsStream; -- cgit v1.2.3