From 2869c570f1d0b67d2ee4304ea528bef3ef4b563e Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 30 Apr 2017 15:54:45 +1000 Subject: Renderer: Move depth state to VideoCommon and seperate from bpmem --- Source/Core/VideoBackends/D3D/Render.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index ae50045c26..9877b8f0a5 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -60,7 +60,7 @@ struct GXPipelineState { std::array samplers; BlendingState blend; - ZMode zmode; + DepthState zmode; RasterizerState raster; }; @@ -916,9 +916,9 @@ void Renderer::SetGenerationMode() s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode]; } -void Renderer::SetDepthMode() +void Renderer::SetDepthState(const DepthState& state) { - s_gx_state.zmode.hex = bpmem.zmode.hex; + s_gx_state.zmode.hex = state.hex; } void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex) -- cgit v1.2.3