From c7ab6861c26955cd1a34d55ecc53db768e7e4724 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 9 Apr 2017 15:05:24 -0400 Subject: RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters --- Source/Core/VideoBackends/D3D/Render.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index b082963820..5cc194e543 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include "Common/CommonTypes.h" @@ -1173,7 +1174,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB) { TargetRectangle leftRc, rightRc; - ConvertStereoRectangle(dst, leftRc, rightRc); + std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst); D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)leftRc.left, (float)leftRc.top, (float)leftRc.GetWidth(), (float)leftRc.GetHeight()); -- cgit v1.2.3