From 84a5f4abb07d01fdc32ff6cf96e2a4d682b07e06 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 7 May 2015 23:29:16 +0200 Subject: VideoBackends: Use the new divisor when clearing the depth buffer. --- Source/Core/VideoBackends/D3D/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 1ce0d1191e..f11749d868 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -549,7 +549,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE // Color is passed in bgra mode so we need to convert it to rgba u32 rgbaColor = (color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000); - D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF)); + D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / 16777216.0f); D3D::stateman->PopDepthState(); D3D::stateman->PopBlendState(); -- cgit v1.2.3