From a61fc372bbb538cba7bf43a6402f3036fb468810 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 20 Dec 2015 00:34:56 +1000 Subject: VideoCommon: Change PokeEFB to take a pointer rather than a vector This saves allocating a vector for the pass-through path. --- Source/Core/VideoBackends/D3D/Render.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 434742c5c1..e7a04ea6ba 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -474,21 +474,11 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) else if (alpha_read_mode.ReadMode == 1) return (ret | 0xFF000000); // GX_READ_FF else /*if(alpha_read_mode.ReadMode == 0)*/ return (ret & 0x00FFFFFF); // GX_READ_00 } - else // if (type == POKE_COLOR || type == POKE_Z) - { - std::vector vector; - EfbPokeData d; - d.x = x; - d.y = y; - d.data = poke_data; - vector.push_back(d); - PokeEFB(type, vector); - } return 0; } -void Renderer::PokeEFB(EFBAccessType type, const std::vector& data) +void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) { ResetAPIState(); @@ -513,7 +503,7 @@ void Renderer::PokeEFB(EFBAccessType type, const std::vector& data) FramebufferManager::GetEFBDepthTexture()->GetDSV()); } - D3D::DrawEFBPokeQuads(type, data.data(), data.size()); + D3D::DrawEFBPokeQuads(type, points, num_points); if (type == POKE_Z) { -- cgit v1.2.3