From c5a89b648383ee5ef3f4fe8285fbd2fcf71e3aad Mon Sep 17 00:00:00 2001 From: Stenzek Date: Tue, 21 Nov 2017 19:55:14 +1000 Subject: D3D: Remove BeginFrame/EndFrame These functions did not do anything anyway. There is also no need to present the backbuffer when shutting down. --- Source/Core/VideoBackends/D3D/Render.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 762404d581..a14a71a24a 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -81,14 +81,11 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)m_target_width, (float)m_target_height); D3D::context->RSSetViewports(1, &vp); FramebufferManager::BindEFBRenderTarget(); - D3D::BeginFrame(); } Renderer::~Renderer() { TeardownDeviceObjects(); - D3D::EndFrame(); - D3D::Present(); D3D::Close(); } @@ -607,7 +604,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region Renderer::DrawDebugText(); OSD::DrawMessages(); - D3D::EndFrame(); g_texture_cache->Cleanup(frameCount); @@ -668,7 +664,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region // begin next frame RestoreAPIState(); - D3D::BeginFrame(); FramebufferManager::BindEFBRenderTarget(); SetViewport(); } -- cgit v1.2.3