From ef789410429d0fc20a68fd8f7aca0ecc42695bf6 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 16 May 2015 21:25:52 +0200 Subject: VideoBackends: Clamp depth to uint24 range. --- Source/Core/VideoBackends/D3D/Render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/Render.cpp') diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index f11749d868..db841e5dd0 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -523,8 +523,8 @@ void Renderer::SetViewport() Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y); D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, - std::max(0.0f, std::min(1.0f, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f)), - std::max(0.0f, std::min(1.0f, xfmem.viewport.farZ / 16777216.0f))); + MathUtil::Clamp(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f, + MathUtil::Clamp(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f); D3D::context->RSSetViewports(1, &vp); } -- cgit v1.2.3