From c579637eafb9e9eb7f83711569254bd8da6d09d2 Mon Sep 17 00:00:00 2001 From: comex Date: Tue, 29 Oct 2013 01:23:17 -0400 Subject: Run code through the advanced tool 'sed' to remove trailing whitespace. --- Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp index 2e72380603..973cf38181 100644 --- a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp @@ -196,7 +196,7 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) void XFBSource::CopyEFB(float Gamma) { g_renderer->ResetAPIState(); // reset any game specific settings - + // Copy EFB data to XFB and restore render target again const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight); @@ -211,7 +211,7 @@ void XFBSource::CopyEFB(float Gamma) D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); - + g_renderer->RestoreAPIState(); } -- cgit v1.2.3