From 737bc0e7ad7bbd22887b108d0d164aef955e73f0 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 21 Dec 2014 15:37:05 +0100 Subject: PixelShaderCache: Support stereoscopic EFB format changes. --- Source/Core/VideoBackends/D3D/TextureCache.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index b251a30682..af1267c1de 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -168,8 +168,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), - VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), - (g_Config.iStereoMode > 0) ? GeometryShaderCache::GetCopyGeometryShader() : nullptr); + VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); -- cgit v1.2.3