From 615ae9f10626171fddbbbd0a23cd3e018fc960ef Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 17 Jan 2015 09:46:31 +0100 Subject: TexCache: remove PC_TexFormat We only support rgba32 for a while now, so there is no need to have everything in common configureable. --- Source/Core/VideoBackends/D3D/TextureCache.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 23da4a1352..93a94c0a9e 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -81,8 +81,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage); } -TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, - unsigned int tex_levels, PC_TexFormat pcfmt) +TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) { D3D11_USAGE usage = D3D11_USAGE_DEFAULT; D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0; -- cgit v1.2.3