From 7c93f2dc23388f847d74fb674c7c6cb522d8e510 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sat, 1 Mar 2014 01:33:19 +0100 Subject: Fix the Windows build (broken in 315a8ba) --- Source/Core/VideoBackends/D3D/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 8e616582ca..4ea188986c 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -32,7 +32,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage) D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV()); } -bool TextureCache::TCacheEntry::Save(const std::string filename, unsigned int level) +bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level) { // TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs) static bool warn_once = true; -- cgit v1.2.3