From 90051536bf53f66ca0e4c46105e481e08f1642f3 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 3 Sep 2017 16:34:01 +1000 Subject: D3D: Support logic op through integer render target view This brings D3D to parity with OpenGL and Vulkan. --- Source/Core/VideoBackends/D3D/TextureCache.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 36ed5f96bb..578a488bde 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -167,9 +167,7 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); - + FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); } @@ -296,9 +294,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); - + FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); } } -- cgit v1.2.3