From 1081497cad9c70c5b66552e20bbc00657a05f0e5 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 29 Oct 2016 14:42:43 +0200 Subject: DiscIO/SConfig: Rename GetUniqueID to GetGameID We call this "game ID" everywhere else, and it's not actually completely unique. --- Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp') diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index c83f3fb207..02b027f2ba 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -161,7 +161,7 @@ void VertexShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); VertexShaderCacheInserter inserter; g_vs_disk_cache.OpenAndRead(cache_filename, inserter); -- cgit v1.2.3