From 90051536bf53f66ca0e4c46105e481e08f1642f3 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 3 Sep 2017 16:34:01 +1000 Subject: D3D: Support logic op through integer render target view This brings D3D to parity with OpenGL and Vulkan. --- Source/Core/VideoBackends/D3D/XFBEncoder.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp index 7b10b02091..696c5c35e0 100644 --- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp @@ -362,7 +362,6 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR // Restore API g_renderer->RestoreAPIState(); D3D::stateman->Apply(); // force unbind efb texture as shader resource - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); + FramebufferManager::BindEFBRenderTarget(); } } -- cgit v1.2.3