From 04fdadd9d5f9588055fb54571410febfa710b86d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 22 Apr 2022 12:50:44 -0700 Subject: VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal --- Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp') diff --git a/Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp b/Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp index bd818d1a66..2d1a3028e0 100644 --- a/Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp +++ b/Source/Core/VideoBackends/D3D12/DX12VertexFormat.cpp @@ -92,7 +92,8 @@ void DXVertexFormat::MapAttributes() { if (m_decl.normals[i].enable) { - AddAttribute("NORMAL", i, 0, + static constexpr std::array NAMES = {"NORMAL", "TANGENT", "BINORMAL"}; + AddAttribute(NAMES[i], 0, 0, VarToDXGIFormat(m_decl.normals[i].type, m_decl.normals[i].components, m_decl.normals[i].integer), m_decl.normals[i].offset); -- cgit v1.2.3