From 277829d842ae4aca234de95fb295ed9da043a9fa Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 4 Mar 2017 16:39:50 +1000 Subject: VideoCommon: Eliminate static state in Renderer --- Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp') diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp index d582d5a414..8e70540d94 100644 --- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp @@ -166,7 +166,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p D3D::SetPointCopySampler(); D3D::DrawShadedTexQuad( - efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), + efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(), SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half), StaticShaderCache::GetSimpleVertexShader(), StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0, -- cgit v1.2.3