From 31ccfffd386cdf7bfafdccda240a179431ecc98c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 27 Nov 2016 11:56:22 +0100 Subject: Common: Add alignment header Gets rid of duplicated alignment code. --- Source/Core/VideoBackends/D3D12/TextureCache.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index ffedeeeadc..322cec9b1d 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "VideoBackends/D3D12/TextureCache.h" +#include "Common/Align.h" #include "VideoBackends/D3D12/D3DBase.h" #include "VideoBackends/D3D12/D3DCommandListManager.h" #include "VideoBackends/D3D12/D3DDescriptorHeapManager.h" @@ -44,7 +45,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l u32 level_width = std::max(config.width >> level, 1u); u32 level_height = std::max(config.height >> level, 1u); size_t level_pitch = - D3D::AlignValue(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); + Common::AlignUp(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); size_t required_readback_buffer_size = level_pitch * level_height; // Check if the current readback buffer is large enough -- cgit v1.2.3