From 277829d842ae4aca234de95fb295ed9da043a9fa Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 4 Mar 2017 16:39:50 +1000 Subject: VideoCommon: Eliminate static state in Renderer --- Source/Core/VideoBackends/D3D12/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index 59198dca8d..3fe7e77e4f 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -288,7 +288,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe // Create texture copy D3D::DrawShadedTexQuad( - efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), + efb_tex, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(), is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) : StaticShaderCache::GetColorMatrixPixelShader(multisampled), StaticShaderCache::GetSimpleVertexShader(), -- cgit v1.2.3